﻿capital = 335 #Jakarta

oob = "tabrasa_1936JAP"


########## Flags & Variables ##########

# Values for focuses
set_variable = { INS_guns_from_seek_help_focus = 2500 } #Seek Foreign Help in the Joint Revolution Branch will give this amount of guns per country meeting criteria
set_variable = { INS_realign_supply_chains_time = 120 } #Time decisions take when doing realign supply chains. Setting as a variable both so I can easily rebalance, but also since focuses can reduce it.


# Great Depression
set_variable = { INS_great_depression_min_export = -0.7 }
set_variable = { INS_great_depression_production_speed_buildings_factor = 0 }
set_variable = { INS_great_depression_production_speed_infrastructure_factor = 0 }
set_variable = { INS_great_depression_production_speed_industrial_complex_factor = 0 }
set_variable = { INS_great_depression_global_building_slots_factor = 0 }
set_variable = { INS_great_depression_stability_factor = 0 }
set_variable = { INS_great_depression_country_resource_cost_rubber = 0 }
set_variable = { INS_great_depression_country_resource_cost_oil = 0 }

# Revolution Vars
set_variable = { INS_revolution_hq_count = 0 }
set_variable = { INS_starting_revolution_points_count = 3 } #Loc, effects, etc all call this, so if the amount is changed for balancing it only needs to be changed here.
set_variable = { INS_revolution_points_remaining = var:INS_starting_revolution_points_count }
set_variable = { INS_internal_spent_points = 0 }
set_variable = { INS_missions_completed = 0 }
set_variable = { INS_war_escalation_level = 0 } #Escalation
set_variable = { INS_escalation_time_increase_total = 0 }
#set_variable = { INS_revolution_points_max_count = 3 } #Not used, since the state modifiers would need manual tweaks either way.

# Dutch East Indies
set_variable = { INS_dutch_east_indies_stability_factor = -0.3 }
set_variable = { INS_dutch_east_indies_consumer_goods_factor = 0.2 }
set_variable = { INS_dutch_east_indies_political_power_gain = -0.25 }
set_variable = { INS_dutch_east_indies_research_speed_factor = -0.15 }
set_variable = { INS_dutch_east_indies_production_speed_buildings_factor = -0.1 }
set_variable = { var = INS_dutch_east_indies_overlord_trade_cost_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_extra_trade_to_overlord_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_resources_to_overlord_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_mic_to_overlord_factor value = 0 }

set_variable = { var = INS_dutch_east_indies_production_speed_infrastructure_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_production_speed_industrial_complex_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_production_speed_arms_factory_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_production_speed_dockyard_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_autonomy_gain_warscore value = 0 }
set_variable = { var = INS_dutch_east_indies_global_building_slots_factor value = 0 }

# Bangka-Belitung Bauxite Export
set_variable = { INS_bangka_bauxite_export_consumer_goods_factor = -0.05 }

# Royal Netherlands East Indies Army
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_army_factor = -0.05 }
set_variable = { INS_royal_netherlands_east_indies_army_training_time_factor = -0.2 }
set_variable = { INS_royal_netherlands_east_indies_army_offence = -0.075 }
set_variable = { INS_royal_netherlands_east_indies_army_defence = -0.025}
set_variable = { INS_royal_netherlands_east_indies_army_army_speed_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_army_org_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_army_core_attack_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_supply_consumption_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_navy_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_refit_speed = 0}
set_variable = { INS_royal_netherlands_east_indies_army_repair_speed_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_navy_org_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_naval_damage_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_convoy_escort_efficiency = 0}
set_variable = { INS_royal_netherlands_east_indies_army_production_speed_dockyard_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_air_force_experience_gain_air_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_army_core_defence_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_conscription = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_production_factory_max_efficiency_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_out_of_supply_factor = 0 }

set_variable = { INS_royal_netherlands_east_indies_army_air_accidents_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_air_defence_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_air_attack_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_air_cas_efficiency = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_air_superiority_efficiency = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_air = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_army = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_navy = 0 }

set_variable = { INS_royal_netherlands_east_indies_army_conscription_factor = -0.75 }
set_variable = { INS_royal_netherlands_east_indies_army_max_command_power_mult_factor = 0 }

# Peoples Seucrity Army
set_variable = { var = INS_peoples_security_army_experience_gain_army_factor value = 0.1}
set_variable = { var = INS_peoples_security_army_training_time_factor value = -0.05}
set_variable = { var = INS_peoples_security_army_speed_factor value = 0}
set_variable = { var = INS_peoples_security_army_army_attack_factor value = 0}
set_variable = { var = INS_peoples_security_army_army_org_factor value = 0}
set_variable = { var = INS_peoples_security_army_army_core_attack_factor value = 0}
set_variable = { var = INS_peoples_security_army_supply_consumption_factor value = 0}

set_variable = { var = INS_peoples_security_army_experience_gain_navy_factor value = 0 }
set_variable = { var = INS_peoples_security_army_refit_speed value = 0 }
set_variable = { var = INS_peoples_security_army_repair_speed_factor value = 0 }
set_variable = { var = INS_peoples_security_army_navy_org_factor value = 0 }
set_variable = { var = INS_peoples_security_army_naval_damage_factor value = 0 }
set_variable = { var = INS_peoples_security_army_convoy_escort_efficiency value = 0 }
set_variable = { var = INS_peoples_security_army_production_speed_dockyard_factor value = 0 }

set_variable = { var = INS_peoples_security_army_modifier_army_sub_unit_militia_attack_factor value = 0}
set_variable = { var = INS_peoples_security_army_modifier_army_sub_unit_militia_defence_factor value = 0}
set_variable = { var = INS_peoples_security_army_modifier_army_morale_factor value = 0}

set_variable = { var = INS_peoples_security_army_conscription_factor value = 0}
set_variable = { var = INS_peoples_security_army_stability_factor value = 0}
set_variable = { var = INS_peoples_security_army_special_forces_cap value = 0}
set_variable = { var = INS_peoples_security_army_special_forces_min value = 0}

# Indonesia Modifier
set_variable = { var = INS_republican_government_modifier_stability_factor value = -0.1 }
set_variable = { var = INS_republican_government_modifier_war_support_factor value = 0.15 }
set_variable = { var = INS_republican_government_modifier_consumer_goods_factor value = 0 }
set_variable = { var = INS_republican_government_modifier_conscription value = 0 }
set_variable = { var = INS_republican_government_modifier_research_speed_factor value = -0.1 }
set_variable = { var = INS_republican_government_modifier_production_speed_industrial_complex_factor value = 0 }
set_variable = { var = INS_republican_government_modifier_production_speed_infrastructure_factor value = 0 }
set_variable = { var = INS_republican_government_modifier_production_speed_arms_factory_factor value = 0 }

# Guided Economy
set_variable = { INS_guided_economy_modifier_consumer_goods_factor = -0.1 }
set_variable = { INS_guided_economy_modifier_production_speed_industrial_complex_factor = 0.05 }
set_variable = { INS_guided_economy_modifier_production_speed_infrastructure_factor = 0.05 }
set_variable = { INS_guided_economy_modifier_production_speed_dockyard_factor = 0 }
set_variable = { INS_guided_economy_modifier_drift_defence_factor = 0 }
set_variable = { INS_guided_economy_modifier_min_export = -0.25 }

# Economic Stability
set_variable = { INS_economic_stability_idea_consumer_goods_factor = 0 }
set_variable = { INS_economic_stability_idea_stability_factor = 0 }
set_variable = { INS_economic_stability_idea_production_speed_infrastructure_factor = 0 }
set_variable = { INS_economic_stability_idea_production_speed_industrial_complex_factor = 0 }
set_variable = { INS_economic_stability_idea_production_speed_dockyard_factor = 0 }
set_variable = { INS_economic_stability_idea_production_speed_arms_factory_factor = 0 }
set_variable = { INS_economic_stability_idea_political_power_gain = 0 }
set_variable = { INS_economic_stability_idea_autonomy_gain = 0 }

# Industrialized Colony
set_variable = { INS_industrialized_colony_production_speed_buildings_factor = 0.2 }
set_variable = { INS_industrialized_colony_cic_to_overlord_factor = 0.25 }
set_variable = { INS_industrialized_colony_mic_to_overlord_factor = 0.25 }
set_variable = { INS_industrialized_colony_overlord_trade_cost_factor = -0.5 }
set_variable = { INS_industrialized_colony_extra_trade_to_overlord_factor = 0.25 }
set_variable = { INS_industrialized_colony_research_speed_factor = 0 }

# Exile Government
set_variable = { INS_mil_factory_cost = 50 }
set_variable = { INS_dockyard_cost = 50 }

# East Indies Investments (HOL)
# Set in HOL - Holland.txt

# Raids
set_variable = { var = INS_pemuda_raids_completed value = 0 }

# Volksraad
set_variable = { var = INS_volksraad_counter value = 0 }

# Arrays
every_owned_state = {
	ROOT = {
		add_to_array = { array = owned_states_at_game_start value = PREV }
	}
}

every_core_state = {
	ROOT = {
		add_to_array = { array = default_core_states value = PREV }
	}
}

every_owned_state = {
	limit = { NOT = { is_core_of = ROOT } }
	ROOT = {
		add_to_array = { array = default_noncore_states value = PREV }
	}
}

every_owned_state = {
	set_variable = { INS_infrastructure_pre_investment = building_level@infrastructure }
	set_variable = { INS_civs_pre_investment = building_level@industrial_complex }
}

add_to_array = { INS_releasables = ATJ }
add_to_array = { INS_releasables = BLI }
add_to_array = { INS_releasables = SSI }
add_to_array = { INS_releasables = TNE }
add_to_array = { INS_releasables = GOW }
add_to_array = { INS_releasables = POK }
add_to_array = { INS_releasables = TML }
add_to_array = { INS_releasables = PNG }
add_to_array = { INS_releasables = WPG }

# Limited Wars
every_state = {
	limit = {
		OR = {
			state = 1060
			state = 1063
			state = 336
			state = 1064
			state = 1065
			state = 1062
			state = 1064
			state = 1061
			state = 1021 #Singapore
		}
	}

	add_to_array = {
		array = ROOT.malaya_states
		value = THIS
	}
}

set_country_flag = {
	flag = INS_governor_veto_available
	value = 1
}

# General
set_cosmetic_tag = INS_HOL # Netherlands East Indies



# Characters

# Characters with non-dlc instances
recruit_character = INS_a_t_van_starkenborgh_stachouwer
recruit_character = INS_sukarno
recruit_character = INS_sutan_sjahrir
recruit_character = INS_amir_sjarifuddin_harahap
recruit_character = INS_hein_ter_poorten
recruit_character = INS_murk_boersta
recruit_character = INS_ludolph_hendrik_van_oyen #whatever
recruit_character = INS_simon_spoor

# Characters that only exist with TAOG
if = {
	limit = {
		has_dlc = "Thunder at Our Gates"
	}
	# Leaders
	recruit_character = INS_bonifacius_cornelis_de_jonge #Only character to have a leader trait attatched at game start, keep him at the top. All others get theirs added outside of character definition
	recruit_character = INS_tan_malaka
	recruit_character = INS_andries_cornelis_dirk_de_graeff
	recruit_character = INS_mohammad_hatta
	recruit_character = INS_national_committee

	# Advisors (Dutch)
	recruit_character = INS_charles_welter
	recruit_character = INS_christian_willhelm_bodenhausen
	recruit_character = INS_harry_kuneman
	recruit_character = INS_adipati_soejono
	recruit_character = INS_mohammad_hunsi_tharmin
	recruit_character = INS_oto_iskandar_di_nata
	recruit_character = INS_i_j_k_hendrowahyono
	recruit_character = INS_dick_de_hoog
	recruit_character = INS_soetardjo_kartohadikusomo
	recruit_character = INS_hok_hoei_kan

	# Advisors (Republican)
	recruit_character = INS_sam_ratulangi
	recruit_character = INS_achmad_soebardjo
	recruit_character = INS_wirantakusumah_v
	recruit_character = INS_surachman_tjokoadisurjo
	recruit_character = INS_supomo
	recruit_character = INS_dr_samsi_sastrawidagda
	recruit_character = INS_ki_hajar_dewantara
	recruit_character = INS_iwa_kusuma_sumantri
	recruit_character = INS_dr_boentaran_martooatmodjo
	recruit_character = INS_mohammad_natsir
	recruit_character = INS_mohammad_roem
	recruit_character = INS_sjafruddin_prawiranegara
	recruit_character = INS_njono
	recruit_character = INS_setyadjit_soegondo
	recruit_character = INS_musso

	# Generals/MHC (Dutch)
	recruit_character = INS_gerardus_johannes_berenschot
	recruit_character = INS_tjalling_bakker
	recruit_character = INS_gustav_adolf_ilgen
	recruit_character = INS_jacob_jan_pesman
	recruit_character = INS_pierre_antoine_cox
	recruit_character = INS_dirk_reinhard_adelbert_van_langen
	recruit_character = INS_gustave_statius_muller
	recruit_character = HOL_conrad_helfrich

	# Generals/MHC (Indonesian)
	recruit_character = INS_sudirman
	recruit_character = INS_soengkono
	recruit_character = INS_moestopo
	recruit_character = INS_sutomo
	recruit_character = INS_djatikoesoemo
	recruit_character = INS_soerjadi_soerjadarma
	recruit_character = INS_mas_pardi
	recruit_character = INS_mohammad_nazir_isa
	recruit_character = INS_t_b_simatupang
	recruit_character = INS_oerip_soemohardjo
	recruit_character = INS_gatot_soebroto
	recruit_character = INS_kartosoewirjo

}

if = {
	limit = {
		has_dlc = "Thunder at Our Gates"
	}
	add_ideas = {
		idea_INS_netherlands_most_precious_jewel
		INS_andries_cornelis_dirk_de_graeff
		#idea_INS_hidden_naval_raid_range
	}

	add_dynamic_modifier = { modifier = INS_dutch_east_indies }
	add_dynamic_modifier = { modifier = INS_royal_netherlands_east_indies_army }
	add_dynamic_modifier = { modifier = INS_great_depression }
}

# Starting tech
set_technology = {
	infantry_weapons = 1
	gw_artillery = 1
	interwar_antiair = 1
	interwar_antitank = 1
	basic_train = 1
	motorised_infantry = 1
	tech_support = 1
	basic_train = 1
	tech_trucks = 1 
}
add_equipment_to_stockpile = { type = train_equipment_1 amount = 75 producer = GER }


if = {
	limit = { has_dlc = "By Blood Alone" }
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
		}
	create_equipment_variant = {
		name = "NiD 62" #also covers Ar 68
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Amiot 143"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
	}	
	else = {
		set_technology = {
			early_fighter = 1
			early_bomber = 1
		}
	}
}	


if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = { 
		gwtank = 1
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = { 
		gwtank_chassis = 1
		
	}
}


if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_battery = 1
		basic_dp_light_battery = 1
		basic_torpedo = 1
		coastal_defense_ships = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_destroyer = 1
		early_light_cruiser = 1
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	# Destroyers #
	create_equipment_variant = {
		name = "DD Class"			
		type = ship_hull_light_1
		name_group = INS_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "CL Class"					
		type = ship_hull_cruiser_1
		name_group = INS_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Costal Defense #
	create_equipment_variant = {
		name = "CD Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = INS_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = dp_ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
}





if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_convoys = 50
set_research_slots = 4
add_political_power = 2000
add_manpower = 50000
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 10000 producer = HOL }


set_popularities = {
	democratic = 25
	fascism = 25
	communism = 25
	neutrality = 25
}

